![]() ![]() The abilities come from your two sidekick characters who lend you their powers through a "psychic cable" of sorts. It doesn't help that most of these enemies are strange plant things that don't exactly telegraph their attacks all that well. Dodges are also weird and the camera in general feels a bit close for me to clearly read enemy tells. So you're attacking but have to hold down a trigger and see a meter fill up before the thing you've picked up begins to fly through the air and it's all just a bit mushy. Likewise the telekinetic throw is contextual and highlights objects in your field of view automatically but is mapped to the right trigger. In a fast paced game where you do have to actively dodge and evade several enemies at once, it's awkward to have to trigger these inputs, especially as a lot of these abilities need to be quickly turned on and off in order to not deplete them. Scarlet Nexus makes liberal use of my least favorite type of control scheme which is the nested menus of RB+XYAB for powers and then RB+Left Stick to switch enemies etc. This UI honestly looks way worse than it isĪll of this feels kinda mushy and stilted. ![]() This is meant to be your bread and butter for defeating larger foes - hit them with objects, close the distance with melee, hit them with objects again. Throwing a bench at a baddie lets you do a melee follow up that dashes at it from a distance, and after the melee you can then do another telekinetic follow-up that combos into another melee slash. You are incentivized to combine telekinetic attacks with melee to string together combos for big damage. Every battlefield is scattered with random garbage like trash cans or benches that you can use to hurl at your enemies. My combo string of X, X, X with a Y added somewhere didn't change throughout the demo but this game is heavily focused on the telepathic "brain" abilities of your character so that you're typically not even engaging in the full combo. Scarlet Nexus is an action game that places heavy emphasis on different abilities being used as direct counters to different types of enemies. ![]() My general thoughts after playing through both campaigns of the demo is that it's awkward and clumsy. ![]()
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